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Zombicide Season 2 Survivors and Zombivors 01

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Following on from my previous post, which looked at some of the Survivors and Zombivors from Zombicide season 1, I'm now moving on to season 2. Sadly, I did not support season 1 and I bitterly regret not doing so. The extra Survivor and Zombivor figures that were produced for season 1 are selling for insane prices on evil-Bay. £50 for a single plastic 28mm scale figure - no way! However, I did see the light when season 2 was launched last year and I bought every figure that was produced for it. I'm going to start by reviewing the four Survivors and their Zombivor versions from the Toxic City Mall expansion set.
Let's start with Derek Foster the locator. What that means is that he is good at finding people, objects and places. He has eagle eyes and not much escapes his vision. Survivor Derek is armed with a 9mm pistol, a hammer and a bag full of wooden stakes. Zombivor Derek has replaced the pistol with a double-barrelled sawn-off shotgun and his stakes with a  baseball bat. His hammer is now tucked in his belt. He starts the game with the +1 Max Range skill, which allows him to increase the range of any ranged weapon he uses by one Zone - very useful for shooting zombies at a distance.
Next up is Raoul Nicholas the contractor. He used to be an army medic but when the zombie apocalypse began and he lost a lot of close friends he became a freelance mercenary. Survivor Raoul is armed with a 5.56mm M16 assault rifle and a machete. Zombivor Raoul is armed with a pair of 9mm pistols. He starts the game with the Webbing skill, which means that any weapon or piece of equipment he carries counts as being in his hands. Normally, a character can carry up to five items but only two are ever considered being in his hands. So you can see why this is a very useful skill to have.
Now we move onto the female characters and first up is Elsa Bryce-Howard the cat burglar. Elsa was born beautiful but came from a poor family. She soon learned that agility, attractiveness and subtlety could open the doors to fabulous wealth. Although gold and money are now worthless her lock picking skills are just as useful as ever. Survivor Elsa is armed with a pair of Magnum revolvers, whilst Zombivor Elsa is armed with a katana. Elsa starts the game with the Break-in skill, which allows her to open any locked door without special equipment and without making any noise. In addition, opening a door counts as free action for Elsa. There's handy! Incidentally, I used gloss black paint to paint her cat suit. I think it looks very cool and sexy.
Finally, is Neema Freeman the executive. After ruthlessly climbing to the top of the corporate ladder, Neema proved she was a born survivor. When the zombies ruined her former life, they triggered something inside her, something feral. She is now an alpha female leading her pack with wise words and rightful fury. Survivor Neema is armed with a 9mm Uzi sub-machine gun and a .44 Magnum revolver. Zombivor Neema is armed with a katana and a .44 Magnum revolver. She starts the game with the Born Leader skill, which means that during her turn she may give any other Survivor or Zombivor a free action, which must be used in the recipient's next turn.
Once again, these are nicely sculpted and well detailed. I have yet to use any of them in a game but I can see that they all have useful starting skills. As such, I have not formed an opinion on which one I like best.

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