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Zombicide Season 2 Survivors and Zombivors 07

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I'm almost at the end of my reviews of the Zombicide season 2 survivors and zombivors. After this review there will be just one more to show, but that will have to wait until I photograph them. This lot features three characters from the "Moustache Pack" set (Don, Frank and Rob). Smith came from the Survivors and Zombivors Set #3. Two of these (Smith and Rob) are based on characters from films and the other two (Frank and Don) are based on characters from TV shows.
First in line is Kurt Smith the dog of war (I think they mean mercenary), who should be recognisable to most of you as Bob "Snake" Plissken, played by Kurt Russell in the post apocalypse films, Escape From New York and Escape From L.A. Smith mustered out of the special forces straight into private "security" working all over the world for the highest bidder. Specialising in wetwork and asking no questions, Smith was in town for a contract when all hell broke loose. Fortunately for him, and unfortunately for the zombies, he had his arsenal stashed away nearby. Though used to working alone, even Smith knows he doesn't have enough bullets to take on the zombie hordes by himself. Forced to co-operate with other survivors, he's finding it hard on his limited social skills. Survivor Smith is armed with a 5.56mm Colt Commando assault rifle and a .44 Magnum revolver. Zombivor Smith is armed with a pair of .44 Magnum revolvers. He starts the game with the +1 Free Combat Action skill, which gives him an extra combat action per Turn, which he can use for Melee or Ranged Combat.
Another military type is Rob Connery the security expert, who is based on Sean Connery's character, John Mason from the film, The Rock. After decades as an anti-intrusion expert, testing security systems the world over, Rob reluctantly retired to a life of idyll on a sunny beach. The boredom was just getting to him when the zombies appeared. This was exactly what he needed to make a new start. Rob doesn't feel old at all. With a gun in each hand, he'll prove it, anywhere, anytime. Survivor Rob holds a 9mm Uzi sub-machine gun in each hand but his zombivor counterpart only holds one Uzi. Rob starts the game with the Break-in skill, which means he does not need any equipment to open doors. He also does not make any noise when using this skill. However, other prerequisites are still mandatory (such as taking a designated objective). Moreover, Rob has one extra free door opening action, which can only be used for opening doors.
Moving on, we come to Frank Selleck the repo man, and he's based on Tom Selleck's detective character, Thomas Magnum, from the TV series, Magnum P.I. Frank is a laid back guy who used to repossess stuff that folks didn't make their payments on. In his case, his specialty was cars, usually getting into them and driving off before the previous owners even realised what was going on. Not usually a dangerous job, Frank still found it best to carry some protection with him when on a job - his handy baseball bat has since saved him countless times. He's got a fondness for loud Hawaiian shirts and may make small side trips into stores looking for fresh ones to add to his wardrobe. Both survivor and zombivor Frank are armed with a baseball bat. As you'd expect, he starts the game with the Starts With a Baseball Bat skill.
And finally, is Don Cleese the civil servant, who is a dead ringer for John Cleese's bumbling hotel owner, Basil Fawlty, from the classic British comedy TV series, Fawlty Towers. Good old reliable Donald was until recently an under-secretary at an obscure ministry. Pushing papers his entire career, Donald enjoyed his calm, ordered life. Governments might come and go, but whoever happened to be in power always needed the civil bureaucracy. Of course, Don noticed things were amiss when, instead of nodding off while he gave his daily briefing, his Minister tried to have him as a light snack. This was terribly impolite and improper, and so, with some reluctance, he stove her head in with a bust of Winston Churchill. Now the weighty responsibility of organising a new society rests on Don's shoulders. Things have to be done properly of course - ammo requisition, food rationing, sleeping arrangements and the like. He does quite enjoy executing the unruly zombie constituents, though. Both survivor and zombivor Don are armed with a double-barreled shotgun. Don starts the game with the Born Leader skill, which allows him to give one free action to another survivor to use as he or she pleases. This action must be used during the recipient's next turn or it is lost.
Well, this is certainly an eclectic group of characters. I was surprised to see the not-Basil Fawlty lookalike character included but actually, he's quite a useful chap. He is certainly NOT Basil Fawlty! All of them would make fine additions to any party of survivors.

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