Quantcast
Channel: Vampifan's World of the Undead
Viewing all articles
Browse latest Browse all 682

SDE Scenery Items 01

$
0
0
Today I am going to review two important elements of the Super Dungeon Explore game - Spawning Points and Treasure Chests.
There are two types of Spawning Points found in the basic game - Kobold Warrens and an Egg Clutch. Spawning Points do not move, have an Armour value of 1 and a Wound value of 3. Their main function is to spawn monsters but they also have a secondary role, which I'll mention later.
The 4 Kobold Warrens must be fielded in pairs. I painted two with orange lava flows and two with red lava flows to differentiate between the two pairs. Each Kobold Warren can spawn a combination of 1 Dragon Priest, 2 Flingers, 3 Gougers, 2 Ironscales and 2 Knuckleheads.
Usually, each Spawning Point can spawn 4 Skulls worth of monsters. Dragon Priests cost 3 Skulls per figure, Ironscales cost 2 Skulls per figure and the other Kobolds cost 1 Skull each. Skulls are a measure of how powerful the monster is. These are all 8-Bit monsters and so can be spawned at any time in the game, providing the Spawning Point hasn't been destroyed. When the 16-Bit level is reached on the Adventure Tracker the Mini-Boss, Rex the Kobold Ogre, may be spawned from any of the Kobold Warrens Spawning Points. Rex costs 4 Skulls to spawn.
The Egg Clutch Spawning Point, shown in the middle of my photos, spawns the Dragonkin monsters - a combination of 2 Hatchlings, 2 Whelps and 2 Wyrmlings. Wyrmlings cost 2 Skulls per figure, whilst the Hatchlings and Whelps cost 1 Skull per figure. Spawning takes place every Turn at the beginning of the Consul's Turn. Note that the purple amethyst crystals have been gloss varnished to give them a nice shiny look.
SDE comes with five Treasure Chests. Treasure Chests contain magical relics denoted by a deck of Treasure Cards. These ancient relics are more powerful then the ordinary Loot Items that can be found in a dungeon. As with the spawning points, only one chest is allowed per dungeon tile. Once a Treasure Chest has been searched it is removed from the game.
At the far right are the dreaded Boo Booty! Treasure Chests. Boo Booty! disguises itself as a Treasure Chest but it is actually one of the Consul's more fiendish monsters. Once revealed by the deck of Treasure Cards it must be fought just like any other monster. If defeated, the Hero is allowed to draw another Treasure Card to see just what relic Boo Booty! was hiding, and yes, he or she does get to keep the relic.
Spawning Points play a major part in the game and are key to winning or losing. They help the Consul in two ways. First, and most obviously, they spawn monsters every Turn. Secondly, once the Dungeon Boss arrives they no longer spawn monsters. Instead, they allow the Dungeon Boss to activate twice per Turn. As long as at least one Spawning Point is still active when the Dungeon Boss arrives, he gets this bonus every Turn. Multiple Spawning Points do not grant the Dungeon Boss multiple bonus Turns. As I found out the hard way, this is bad news for the Heroes. I can't stress enough how important it is for the Heroes to destroy all of the Spawning points before the Dungeon Boss arrives.
The Loot Items that the Heroes can find in the dungeon are useful and helpful in aiding them to defeat the Consul. But the magic relics found in the Treasure Chests are far more powerful. Use them wisely as some relics are more useful to certain types of Heroes than others. Note that when a Hero finds a relic item, he or she may give it to any Hero or keep it for him or herself. However, all Heroes are only allowed one relic item each.

Viewing all articles
Browse latest Browse all 682

Trending Articles