The two most powerful enemies in the Zombicide: Black Plague core set are the Abomination and the Necromancer. Let's take a closer look at them.
The fearsome Abomination requires a minimum of 3 points of damage to kill and killing it earns the Survivor 5 experience points. There is no Damage 3 weapon in the Zombicide: Black Plague core set. To slay the Abomination, the Survivors must throw Dragon Bile in its Zone and ignite it with a Torch, creating Dragon Fire. This will kill the Abomination and anyone else standing in that Zone, including Survivors. Incidentally, Samson, the dwarf Survivor can also kill an Abomination if he reaches Red Level and uses a Damage 2 weapon in conjunction with his +1 Damage: Melee Skill.
If an Abomination wounds a Survivor the damage may not be prevented by an Armour roll. Ouch!
Being the most evil of all opponents, Necromancers do their best to spread havoc and seize power. They don't have time to battle survivors on their own, and try to flee as soon as they are discovered. Necromancers follow these special rules.
With the introduction of the new expansion sets you can form a Cabal of Necromancers, allowing you to field more than one Necromancer on the board at the same time. I'll cover this topic in a later post.
The fearsome Abomination requires a minimum of 3 points of damage to kill and killing it earns the Survivor 5 experience points. There is no Damage 3 weapon in the Zombicide: Black Plague core set. To slay the Abomination, the Survivors must throw Dragon Bile in its Zone and ignite it with a Torch, creating Dragon Fire. This will kill the Abomination and anyone else standing in that Zone, including Survivors. Incidentally, Samson, the dwarf Survivor can also kill an Abomination if he reaches Red Level and uses a Damage 2 weapon in conjunction with his +1 Damage: Melee Skill.
If an Abomination wounds a Survivor the damage may not be prevented by an Armour roll. Ouch!
Being the most evil of all opponents, Necromancers do their best to spread havoc and seize power. They don't have time to battle survivors on their own, and try to flee as soon as they are discovered. Necromancers follow these special rules.
- The Necromancer is treated as a Zombie for game purposes.
- The Necromancer has 1 Action per Turn, 1 wound and grants 1 experience point to the Survivor who kills him.
- A Necromancer comes with his own infected army. When a Necromancer appears, put an additional Spawn token (on its "Necromancer" side) on his entry Zone. Then, immediately resolve a regular Zombie Spawn for it. From now on, the Necromancer Spawn Zone is active: it spawns Zombies in the same way a standard Spawn Zone would.
- Each subsequent drawing of additional Necromancer Zombie cards, no matter the type, gives an extra Activation to every Necromancer on the board until they flee or die.
- The game is immediately lost if a Necromancer manages to escape once there is a total of 6 Zombie Spawn Points on the board (including the Necromancer Zombie Spawn tokens).
- A Necromancer tries to flee the board. If there are no Survivors in his Zone for him to attack during his Activation, he moves 1 Zone toward the nearest Spawn Zone (NOT his entry Zone), ignoring any Survivors he might see. if several escape Spawn Zones are at the same distance, choose one.
- A Necromancer escapes the board as soon as he activates on his escape Spawn Zone. Replace the Necromancer Spawn token it introduced on the board with a standard Zombie Spawn token.
- Killing a Necromancer slows down the invasion. If you manage to kill it, choose a Spawn Zone (including its own Necromancer spawn Zone) and remove it from the board. If the Necromancer Spawn Zone is still on the board after this removal. replace it with a standard one. In special circumstances, all Spawn Zone tokens may end in the same Zone. In that case, the Necromancer still comes with an additional Necromancer Spawn token, but flees as soon as he activates.
With the introduction of the new expansion sets you can form a Cabal of Necromancers, allowing you to field more than one Necromancer on the board at the same time. I'll cover this topic in a later post.