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Shadows of Brimstone Bandits

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Having shown you the main Heroes of Shadows of Brimstone last post, it is time to turn to the Enemies. The vast majority of Enemies in this game are not human. However, this was fixed when the Frontier Town expansion set was released. It introduced a new type of Enemy, known as Bandits. Six 32mm scale plastic Bandit models were included and all were identical one-piece castings. Cattle rustlers, horse thieves and bank robbers, Bandits are rough and rowdy outlaws. They are not terribly tough, but can pack a serious punch with the hail of bullets from their six-shooting pistols or rooftop rifles. Bandits often ambush Heroes from the rooftops of buildings when they are in town. Down on the ground they favour their pistols. Bandits prefer a running gunfight rather than closing in to get their hands dirty. Because their main focus is making Ranged Attacks, they will attempt to stay back, away from the Heroes and attack them from a distance. Note that Bandits can be added to the list of Enemies who may be encountered down in the mines.
As I said above, all six figures from this set are identically sculpted. This, naturally,  did not sit well with me and I set about converting five of them. I wanted my Bandits to all be unique. The Bandit at the far left is the only unconverted figure in my group.
The Bandit in the centre had the billowing flap of his coat repositioned and bent forward. I achieved this by holding the figure over the flame of a candle until the plastic softened. I quickly repositioned the coat flap then dunked the figure into a cup of cold water to fix the conversion in place.
For the Bandit at the far right, I cut his pistol off and glued it in place in his left hand. I added a knife blade from my spare parts box to his right hand.
Moving on, I made three changes to this Bandit at the far left. First, I made a cut under the elbow of his right arm and carefully bent his forearm upwards. The gap in his arm was filled with Milliput. Secondly, I made his money-bag a lot bigger by increasing its size with more Milliput. Thirdly, I painted him with dark brown skin to make him a former African slave.
For the Bandit in the centre, I made a small cut above his elbow and gently bent his forearm downwards. He appears to be pointing his Pistol at the ground but if he was on a rooftop, he'd naturally be pointing it downward at a target below him. I also added an extra money-bag to him, made out of Milliput, which he holds in his left hand. I had to remodel his left hand.
The Bandit at the far right was converted very similarly to the previous one. He was also given an extra money-bag to hold in his left hand. I also bent his right arm slightly so that it was pointing more to his front. His coat tail has also been slightly repositioned, but not as much as the second Bandit I reviewed.
These were all very simple conversions. One obvious way to make these figures look different, if converting isn't your thing, is to paint them in different colour schemes. I decided to keep them all with black hats and black coats, to tie them together, but their bandanas, shirts and trousers were all painted differently.
Finally, here are all six bandits grouped together. They are rather basic sculpts but not bad at all. I do wish that the set came with a three/three split of pistol armed Bandits and rifle armed Bandits. I'll be looking out for similarly dressed Bandits wielding rifles to use in place of these when they ambush from a rooftop in a game. Black Scorpion have quite a few Outlaws who would fit the bill perfectly.
I haven't bothered naming any of these figures. For the most part they will just be unnamed mooks with a low life expectancy.
Expect more outlaws next time, but with a warped twist!

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