As I mentioned in my last Monthly Musings post I have been doing a lot of work on my Wild/Weird West project, including painting lots more figures. The eight figures I'm showing here are classed as Old West Allies, and whilst they were produced by Flying Frog Productions for their Shadows of Brimstone game they are generic enough to be used in any Wild West game.
When Dark Stone was first discovered in the area around Brimstone, outsiders flooded in, looking to get rich. Now, they come looking to make a name for themselves (and maybe get rich along the way too). Though many of those that arrive are true Heroes in their own right, most are common folk with dollars in their eyes, blinding them to the horrors that await. Hiring themselves out as henchmen, they join up with posses heading into the dark mines. The flood of fortune seekers and merchants have also brought with them supplies and pack mules to carry the load, blacksmiths to support the effort and forge the "black rock", and faithful dog companions to help in hunting through the dark places of the world.
At the far left is, of course, a blacksmith. With the discovery of Dark Stone and the rush to get rich, blacksmiths have become a good ally to have at your side. Between shoeing horses, forging the black rock and maintaining weaponry, there is more call than ever for a good blacksmith than ever before. A rugged and sturdy fighter, a blacksmith can hold his own in a fight, but can also work with Dark Stone in the field to enhance the rest of the posse's attacks. This is a one-piece casting made of plastic and he is my first Old West blacksmith figure. I recently bought the Sarissa MDF blacksmith's building, which I have yet to make, so he'll be right at home in there.
The next three figures are assorted henchmen. Mercenaries and hired hands, henchmen are the easiest ally to find. Everyone and their brother it seems (often literally), has come to find their fortune in the battered lands around Brimstone. But most do not realise the terrors that dwell down in the mines, and the probable gruesome fate that awaits them. These plastic figures came in three parts - one single common body and legs, a choice of two right hands (one holding a pick, the other a pistol) and a choice of three heads. I used all three heads and both hands, but rather than duplicate the the weapons, I cut the third henchman's arm off at the elbow and remodelled it with Milliput so that his hand is resting against his pouch.
Dogs are a common sight on the frontier, helping to guide cattle, protect territory, or just roaming the streets of every settlement as strays. There is no ally more loyal than the faithful dog, sniffing out valuable treasures, running ahead to scout the area for threats, or holding off hordes of creatures with their fearsome bark. This was also a one-piece plastic casting and is such a versatile figure that he could be used in so many games and genres.
Pack mules are the work horses of the Old West. Loaded down with all manner of tools, gear, supplies and loot, a pack mule can be indispensable for hauling around the extra equipment and treasures collected throughout an Adventure. Though slow and non-aggressive, a pack mule can be easily spooked, kicking wildly as it finds its way out of danger. This plastic figure came in four parts - right and left body and right and left equipment packs. It is the only pack mule I have and oddly enough, it is my favourite figure out of this set. The dog comes a close second. These are the six figures that you get in the Old West Allies boxed set.
Included in the boxed set are cards for Ally Specialities, giving them different abilities or gear and modifying their cost to hire. In addition, there are different types of henchmen you can hire. Figures for some of them are available from the Flying Frog webstore, which is where I got mine. The Mexican bandido is known only as Loco, although I gave him the surname of Lopez, as it is nicely alliterative. He is basically a lesser version of the Bandido Hero with his pistol and dynamite. He is a two piece resin casting, with his sombrero a separate piece.
Another specialist ally currently available is the mutant blacksmith. His lower face and the right side of his torso are covered in tentacles. He would most likely be found in one of the mutant towns that are cropping up around Brimstone. He is a one piece casting made of resin.
These are extremely useful figures and I am very pleased that Flying Frog are producing these generic Old West figures. Not only are they are a useful addition to Shadows of Brimstone, but they will certainly see use in my more normal Six Gun Sound campaign. I just need to give them names.
When Dark Stone was first discovered in the area around Brimstone, outsiders flooded in, looking to get rich. Now, they come looking to make a name for themselves (and maybe get rich along the way too). Though many of those that arrive are true Heroes in their own right, most are common folk with dollars in their eyes, blinding them to the horrors that await. Hiring themselves out as henchmen, they join up with posses heading into the dark mines. The flood of fortune seekers and merchants have also brought with them supplies and pack mules to carry the load, blacksmiths to support the effort and forge the "black rock", and faithful dog companions to help in hunting through the dark places of the world.
At the far left is, of course, a blacksmith. With the discovery of Dark Stone and the rush to get rich, blacksmiths have become a good ally to have at your side. Between shoeing horses, forging the black rock and maintaining weaponry, there is more call than ever for a good blacksmith than ever before. A rugged and sturdy fighter, a blacksmith can hold his own in a fight, but can also work with Dark Stone in the field to enhance the rest of the posse's attacks. This is a one-piece casting made of plastic and he is my first Old West blacksmith figure. I recently bought the Sarissa MDF blacksmith's building, which I have yet to make, so he'll be right at home in there.
The next three figures are assorted henchmen. Mercenaries and hired hands, henchmen are the easiest ally to find. Everyone and their brother it seems (often literally), has come to find their fortune in the battered lands around Brimstone. But most do not realise the terrors that dwell down in the mines, and the probable gruesome fate that awaits them. These plastic figures came in three parts - one single common body and legs, a choice of two right hands (one holding a pick, the other a pistol) and a choice of three heads. I used all three heads and both hands, but rather than duplicate the the weapons, I cut the third henchman's arm off at the elbow and remodelled it with Milliput so that his hand is resting against his pouch.
Dogs are a common sight on the frontier, helping to guide cattle, protect territory, or just roaming the streets of every settlement as strays. There is no ally more loyal than the faithful dog, sniffing out valuable treasures, running ahead to scout the area for threats, or holding off hordes of creatures with their fearsome bark. This was also a one-piece plastic casting and is such a versatile figure that he could be used in so many games and genres.
Pack mules are the work horses of the Old West. Loaded down with all manner of tools, gear, supplies and loot, a pack mule can be indispensable for hauling around the extra equipment and treasures collected throughout an Adventure. Though slow and non-aggressive, a pack mule can be easily spooked, kicking wildly as it finds its way out of danger. This plastic figure came in four parts - right and left body and right and left equipment packs. It is the only pack mule I have and oddly enough, it is my favourite figure out of this set. The dog comes a close second. These are the six figures that you get in the Old West Allies boxed set.
Included in the boxed set are cards for Ally Specialities, giving them different abilities or gear and modifying their cost to hire. In addition, there are different types of henchmen you can hire. Figures for some of them are available from the Flying Frog webstore, which is where I got mine. The Mexican bandido is known only as Loco, although I gave him the surname of Lopez, as it is nicely alliterative. He is basically a lesser version of the Bandido Hero with his pistol and dynamite. He is a two piece resin casting, with his sombrero a separate piece.
Another specialist ally currently available is the mutant blacksmith. His lower face and the right side of his torso are covered in tentacles. He would most likely be found in one of the mutant towns that are cropping up around Brimstone. He is a one piece casting made of resin.
These are extremely useful figures and I am very pleased that Flying Frog are producing these generic Old West figures. Not only are they are a useful addition to Shadows of Brimstone, but they will certainly see use in my more normal Six Gun Sound campaign. I just need to give them names.