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7TV2e Detectives 01

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I wasn't sure whether to call this post "7TV2e Detectives" or "Crooked Dice Games and Killer B Games Detectives." The latter might be accurate but it is long winded and besides which, all of these figures will feature predominantly in my 7TV2e games. What I have for you are two sets of figures based on the BBC TV series of Life On Mars (2006 to 2007) and Ashes to Ashes (2008 to 2010).
These five 28mm scale figures are part of the Crooked Dice Games range of 7TV2e Heroes. They are very clearly based on the detectives from Life On Mars and Ashes to Ashes, although CDG have got round copyright problems by renaming them. Not so me! For me, these ARE the heroes of two of my all-time favourite TV cop series.
Life on Mars tells the fictional story of Sam Tyler (played by John Simm), a policeman in service with the Greater Manchester Police. After being hit by a car in 2006, Tyler awakens in 1973 to find himself working for the predecessor of the GMP, the Manchester and Salford Police, at the same station and location as in 2006. Early on in the series, it becomes apparent to Tyler that he awakes as a Detective Inspector, one rank lower than his 2006 rank of Detective Chief Inspector. As part of the Criminal Investigation Department, Tyler finds himself working under the command of DCI Gene Hunt (played by Philip Glenister). Throughout the two series, the plot centres on the ambiguity concerning Tyler's predicament and the lack of clarity, to both the audience and the character, whether he has died, gone mad, become comatose, or actually travelled back in time.
Ashes to Ashes tells the story of DI Alex Drake (played by Keeley Hawes), a police officer in service with the London Metropolitan Police, who is shot in 2008 by a man called Arthur Layton and inexplicably regains consciousness in 1981. The first episode of the series reveals that, in the present day, Drake has been studying records of the events seen in Life On Mars through reports made by Sam Tyler after he regained consciousness in the present. Upon waking in the past she is surprised to meet the returning characters of DCI Gene Hunt, DS Ray Carling (played by Dean Andrews) and DC Chris Skelton (played by Marshall Lancaster), all of whom she has learned about from her research, the trio having transferred from the Manchester setting of Life on Mars (Manchester and Salford Police) to London.
Tension between Drake and Hunt is built through the unsatisfactory explanation of Sam Tyler's absence and the perceived underhandedness and shoddy work of Hunt in contrast to the methodical, ethical and thoroughly modern Drake. Continuing the theme of Life on Mars, throughout the series, it is ambiguous to both Drake and the audience whether the character is dead or alive in the present day and to what extent her actions influence future events.
From left to right are Detective Inspector Sam Tyler, Detective Inspector Alex Drake, Detective Chief Inspector Gene Hunt, Detective Sergeant Ray Carling and Detective Constable Chris Skelton. The likenesses to the real life characters are spot on and even their poses capture the personalities of them quite brilliantly. Note that Sam and Alex never met but as a "what if?" scenario it would be intriguing to play where they do meet up. On the CDG webstore these figures are listed as Tough Detective Lenny Kennedy, The Duchess, Tough Detective Frank Skelton, DC Drew Falstaff and Beat Detective.
Moving on, we have the main cast from Life On Mars as imagined by Killer B Games. From left to right are alternative versions of Sam Tyler, Gene Hunt, Ray Carling and Chris Skelton. I prefer the CDG versions to these, although there is nothing wrong with either set. For the Killer B Games detectives I decided to name them after the characters from 7TV2e's own fictional cop series, The Beat. So from left to right are Detective Sergeant Lenny Kennedy, Detective Inspector Frank Skelton, Detective Constable Drew Falstaff and Detective Constable Matt Jordan (whom CDG did not name). On the Killer B Games webstore these four are listed as KB-050 Wimpish DI, KB-049 Tough Northern DI, KB-037 Mr. Polyester (I converted him by adding a revolver in a holster to his right hip), and KB-035 Young Geezer (I converted him by giving him a revolver in his right hand).
The Killer B Games detectives cost just £2.00 each. The Crooked Dice Games detectives are more expensive at £3.50 each.
I plan on using the CDG cast for Ashes to Ashes (i.e. Alex, Gene, Ray and Chris) in my first game of 7TV2e. They will be accompanied by four uniformed coppers in an ambush against a gang of violent robbers. I hope to showcase this batrep next month as I still have a lot more cops (and villains) to show you.
Life On Mars and Ashes to Ashes were two of the best cop dramas to appear on TV. Having modern day detectives like Sam and Alex go back in time to the 1970's and 1980's respectively was a work of genius. Their modern policing methods were very much at odds with those used by Gene, Ray and Chris. Different times, different attitudes. DCI Gene Hunt is a legend and unquestionably the star of both shows even if he is a monster. He is tough, uncompromising, hard as nails, misogynistic, frequently brutal and always politically incorrect. The contrast between Gene and both Sam and Alex is marked but over time they develop mutual respect. The shows contain some cracking dialogue, which at times are laugh out loud funny, including this classic gem from Gene, "No one move! You are surrounded by armed bastards!"
The main cast of Life On Mars. From left to right are DC Chris Skelton, DCI Gene Hunt, DI Sam Tyler, DS Ray Carling and WPC Annie Cartwright. I'll be showcasing my 28mm scale figure of Annie very soon in a separate post. Once again, both Crooked Dice Games and Killer B Games make a version of her.
The main cast of Ashes to Ashes. From left to right are DS Ray Carling, DCI Gene Hunt, DI Alex Drake and DC Chris Skelton.

Killer B Games Detectives

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Killer B Games produces a 1970's inspired and themed game called Geezers! "Shut it!"which I own but have never played. It is a niche genre of gaming that fascinates me as I grew up watching and enjoying these types of cop shows when they first aired. Now that Crooked Dice Games have brought out 7TV2e, a similar kind of game, and in my opinion, better produced, I can recreate on the table top scenarios starring some of my favourite TV characters of old.
My favourite TV cop show of all time was The Sweeney, which ran from 1975 to 1978. It spawned three feature-length films, one of which was an updated version made in 2012. The programme's title derives from Sweeney Todd, which is Cockney rhyming slang for the Flying Squad, a branch of the Metropolitan Police specialising in tackling armed robbery and violent crime in London. It was a fast-paced edge-of-your-seat action series, depicting the Squad's relentless battle against armed robbery; but it nevertheless included a substantial degree of humour. For the time, it had a high degree of graphic on-screen violence and the episodes had many character deaths.
At the far left of the two photos directly above and below is Detective Inspector Jack Regan (played by John Thaw. John "Jack" Regan is the Flying Squad's chief "thief-taker". He is a tough police officer, often frustrated by Scotland Yard's red tape. Originally from Manchester (like Thaw himself), he has been in London for several years, so his accent has modified somewhat, but traces of his northern origins are still evident. He also refers to his northern roots every now and again (his poor upbringing, his father's work on the Manchester Ship Canal), which brings mild ridicule from George Carter, a Londoner, such as humming "The Red Flag". A heavy drinker and smoker (comically, he is sometimes seen stealing other people's cigarettes), Regan has some success with the ladies – although not as much as Carter. He can be seen as quick with his fists. He has an ex-wife, Kate, and a daughter, Susie. On the Killer B Games webstore, Regan is shown as KB-001 Flying Squad Guvnor, where he costs £2.00.
Next in line is Detective Sergeant George Carter (played by Dennis Waterman) who comes from South London. Regan seeks him out in the pilot episode, Regan, because of his knowledge of the South London area. We learn that George had previously been in the Squad, but had quit for family reasons. George was married to Alison Carter, a schoolteacher, but is widowed in the series 2 episode Hit and Run when Alison is murdered by mistake by a gang of diamond smugglers. He's a former amateur boxer, as we see from the pilot episode, and is described as having professional boxing potential. Like his superior, he's fond of drinking, football, and after the death of his wife - womanising. Carter isn't as violent or aggressive as Regan and usually plays the good cop.
Moving on is Detective Sergeant Tom Daniels (played by John Alkin) who is the most prominent member of the supporting Squad. He is a solid and reliable copper.
Last in line is Detective Constable Jerry Burtonshaw (played by Nick Brimble) who is softly spoken but a good scrapper. Note that all four detectives are armed with .38 Revolvers, a snub-nosed version for Regan and longer-barrelled versions for the others.
These characters can be found on the Killer B Games webstore as KB-002 Flying Squad Skipper for Carter, KB-008 US Lone Wolf Detective, who was actually meant to represent Inspector "Dirty Harry" Callahan but I already had a better figure for him so I used him as Tom Daniels, and KB-024 Geezer in Shoulder Holster for Burtonshaw. All three figures cost £2.00 each.
The next four figures represent the main characters from two more 1970's drama series - The Professionals, which ran from 1977 to 1981and Starsky and Hutch, which ran from 1975 to 1979.
The Professionals feature a team working for CI5 (Criminal Intelligence 5), a fictional British law enforcement department, instructed by the home secretary to use any means to deal with crimes of a serious nature that go beyond the capacity of the police, but are not tasks for the security service or military. The choice of name CI5 is possibly inspired by Criminal Investigation Department and MI5. The premise allowed the programme-makers to involve a wide variety of villains including terrorists, hit-men, racist groups and espionage suspects, with plots sometimes relating to the "Cold War." Led by the formidable George Cowley (played by Gordon Jackson), CI5 is known for using unconventional and sometimes illegal methods to beat criminals, or as Cowley put it "Fight fire with fire!"
Cowley's two best agents are William Bodie (played by Lewis Collins) and Ray Doyle (played by Martin Shaw). Bodie (shown at far left in my photos directly above and below) is an ex-paratrooper, mercenary and SAS (Special Air Service) sergeant while Doyle (the figure shown armed with a 5.56mm Steyr-Aug Assault Rifle) is an ex-detective constable who has worked the seedier parts of London. Of the two, Doyle is the softer, compassionate and more thoughtful character, while Bodie is ruthless and more willing to take on criminals on their own terms. That said, Doyle is more hot-headed and tended to rush in, while Bodie waits for the shooting to start. While polar opposites, Bodie and Doyle have a deep and enduring friendship, and are almost inseparable. Although their loyalty to Cowley is beyond question, they have no qualms about disobeying orders if it means getting the right result, either for the case or themselves.
Bodie and Doyle can be found on the Killer B Games webstore as KB-021 Police Agent with Pistol and KB-020 Police Agent with Steyr-Aug. They cost £2.00 each.
Finally, are the eponymous heroes of U.S. cop drama series, Starsky and Hutch. The series' protagonists were two Southern California police detectives; David Michael Starsky (played by Paul Michael Glaser), the dark-haired, Brooklyn transplant and U.S. Army veteran, with a street-wise manner and intense, sometimes childlike moodiness; and Kenneth "Hutch" Hutchinson (played by David Soul), the blond, Duluth, Minnesota native with a more reserved and intellectual approach. Under the radio call sign "Zebra Three", they were known for usually tearing around the streets of fictional "Bay City, California". The vehicle of choice was Starsky's two-door Ford Gran Torino, which was bright red, with a large white vector stripe on both sides.
Starsky is shown second from right wearing his trademark chunky patterned cardigan. He is armed with a 9mm Colt M1911A1 Pistol. Hutch, at far right, wears a baseball jacket and is armed with a .357 Colt Python Magnum Revolver.
On the Killer B Games webstore this pair are identified as KB-013 U.S. Detective in Fleece Cardigan and KB-014 U.S. Detective in Baseball Jacket. Once again, they cost £2.00 each.
I liked all three shows but I'd place them in order of preference as The Sweeney, The Professionals and Starsky and Hutch. The importance of The Sweeney cannot be overstated. At its time it was ground-breaking TV and without it series such as Life on Mars and Ashes to Ashes would never have been made.

BLOG NEWS 
I have just launched my new blog, All Things Dungeon Crawl, which can be found here - http://allthingsdungeoncrawl.blogspot.co.uk/
The plan is to post Vampifan's World of the Undead every Monday and Friday and All Things Dungeon Crawl every Wednesday. Note that while ATDC will initially be concentrating on the Chibi games of Chibi World and Super Dungeon Explore it will expand to cover other types of dungeon crawl games that have nothing to do with Chibis.

7TV2e UK Policemen with Helmets 01

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Having previously looked at a few 1970's and 1980's style police detectives I'm now switching my focus to the beat patrolmen from the United Kingdom, or as DCI Gene Hunt so delicately calls them, "the plods!"
At the far left of the two photos directly above and below here is an unnamed Police Constable from Crooked Dice Games. He is one of three figures from the Coppers set 1. He is holding a torch in his right hand. He comes with a separate helmeted head but you have the option of using alternative heads for him, the most obvious choice being the peaked cap version. I was quite happy to leave him with his helmeted head. On the CDG webstore he is available to buy with a police dog for £4.50 for them both. I've painted the dog but I'll show it later.
The other two Police Constables are made by Killer B Games. In the centre is KB-032 British Bobby Advancing and at far right is KB-031 British Bobby Tapping Truncheon. Unlike the CDG coppers, these are all one-piece castings. They cost £2.00 each.
Moving on, at the far left is another Police Constable made by Killer B Games. He is KB-033 British Bobby Standing. He also costs £2.00. I haven't named any of my Police Constables yet, but I'm sure I will once I get round to using them in a batrep.
The two remaining policemen are from Crooked Dice Games. In the centre is Police Sergeant Tony Sykes (I figured he deserved a name because of his rank). He is easily identifiable by his bushy beard and, of course, by his sergeant's stripes. He is part of the Coppers set 2 and he costs £3.25. He comes with the separate bearded, helmeted head.
Finally, is a Police Constable from CDG's Coppers set 1 and he is known as Copper with Whistle. The whistle is held in his right hand. He also costs £3.25.
All of these will be used as Extras in upcoming games of 7TV2e. All are very nicely sculpted and are worth having if you want to use UK bobbies on the beat in any of your games. Next time I'll be reviewing yet more bobbies on the beat from Crooked Dice Games and Killer B Games.

7TV2e Uk Policemen with Helmets and WPCs

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I have more UK-based policemen in helmets to show you and a small selection of Women Police Constables (WPCs). Once again, these are a mix of 28mm scale figures from Crooked Dice Games and Killer B Games.
The three Police Constables shown directly above and below are from Crooked Dice Games' range of Heroes and Allies - Coppers sets 1 and 2. All are wielding their truncheons in an aggressive manner. The figure at the far left is from set 1 and is Copper with Truncheon.
The other two figures are from Coppers set 2. The one in the centre is Copper Running and the one at far right is Copper Kicking. All three figures cost £3.25 each. As with the other CDG police constables I showed last time these come with separate helmeted heads, which you can replace with other heads from the CDG webstore.
Next, are the Women Police Constables. At the far left is WPC Cathy Black, one of three figures found in CDG's Tough Detectives set. If you want to buy her individually, she costs £3.50. She is a one-piece casting.
The other two WPCs are made by Killer B Games. In the centre is KB040 WPC Standing. I have named her Annie Cartwright as she looks remarkably like this character from the Life on Mars TV series. Annie was played by Liz White and she became the girlfriend of DS Sam Tyler. Annie was far more intelligent than she was given credit for by her male colleagues. Only Sam saw her true potential and it was he who helped her gain eventual promotion to Detective Constable.
At the far right is KB041 WPC Walking, whom I have named Juliet "Bravo" Bartley. She gained her nickname from the 1980's TV series, Juliet Bravo, a cop drama that starred Stephanie Turner in series 1 to 3 and Anna Carteret in series 4 to 6. Note that Juliet Bravo was not a character but a radio call sign for the Police Inspector played by the two leading actresses.
I'm sure that CDG's Cathy Black was meant to represent Annie Cartwright but I think the Killer B Games version is a much better likeness. The two Killer B Games WPCs cost £2.00 each.

Killer B Games UK Policemen with Caps

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I reach the end of my batch of reviews of Detectives and UK Policemen from the 1970's and 1980's to use in my games of 7TV2e. This time I'm showcasing six Killer B Games 28mm scale Policemen wearing caps. When I saw these figures my first thought was to use them as members of the Special Patrol Group (SPG). The SPG was active from 1961 to 12 January 1987, being replaced by the Territorial Support Group.
The SPG recruited experienced officers capable of working as disciplined teams, either in uniform or in plain clothes preventing public disorder, targeting areas of serious crime, carrying out stop and searches or providing a response to terrorist threats. It also conducted its own surveillance and was tasked with reducing the problem of burglaries. During the time it was active it had a dedicated radio channel and a fleet of vans to allow it to work independently of routine divisions.
The SPG originally consisted of four units based throughout London. This was increased to six and finally to eight. Each unit was made up of an inspector, three sergeants and thirty constables. Its position within the Metropolitan Police was unusual; whereas the Flying Squad became the symbol of the Criminal Investigation Department in London, the SPG became recognised as a unit that efficient uniformed officers could aspire to join. As such it had an exceptionally high level of esprit de corps. Other police forces outside London created their own versions of the Special Patrol Group. The Greater Manchester Police created the Tactical Aid Group (TAG) in 1977. The Merseyside Police formed the Task Force in 1974 which was later disbanded in 1978 and replaced with the Operational Support Division (OSD).
In the two photos above are KB012 Police Officer in Cap Standing, KB010 Police Office in Cap Tapping Truncheon and KB028 Police Officer in Cap Swinging Truncheon. The Officer at the far left of this group is Inspector Steven Dyson, leader of this group and the only one I have named so far. The other figures are all unnamed constables.
Next up are three more constables who appear of the Killer B Games webstore as KB011 Police Officer in Cap Advancing, KB026 Police Officer in Cap with Pistol and KB027 Police Officer in Cap Firing Pistol. All six figures can be bought for just £2.00 each.
In 7TV2e I would use Inspector Dyson as a Strongarm Co-star and the five constables as Riot Police Constable Extras, due to their superior training in dealing with violent crimes. I'm not sure when I'll get round to using them in a game but they are good to have, especially if I want a small group of cops that are better equipped to dealing with trouble than my ordinary Police Constable Extras.

BLOG NEWS
If you haven't checked out my other blog, why not give it a view. You may well be pleasantly surprised as it is a very different beast to this blog. Here's the link to it - http://allthingsdungeoncrawl.blogspot.co.uk/2016/04/introduction-to-chibi-world-old-games.html 
The comments received so far have been highly favourable and quite surprisingly, very long, which is great because Steve, Hilary and myself love writing and we do enjoy a long chat about anything to do with gaming. Oh, and it's not all about Chibis!

7TV2e Criminal Masterminds 01

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Having concentrated on the Police figures I plan on using in my 7TV2e games these past few weeks, it is now time to look at their opposition, starting with this post concentrating on the criminal masterminds - the Villainous Stars and Co-Stars.
At the far left is Tony "King Tut" Tuttle, who bears a close resemblance to the inimitable Arthur Daley (played by George Cole) in the TV series of Minder. I might have named him Arthur Daley, but Crooked Dice Games gave him a much cooler name, in my opinion, and so I have stuck with that. In 7TV2e I see "King Tut" as either an Underworld Boss Star or as a Faithful Lackey Co-Star. He appears to be unarmed but there is a good chance he's carrying a concealed pistol. He costs £3.50 on the CDG webstore.
In the centre of the group is another CDG figure who bears a close resemblance to yet another well known villain from TV - "Genial" Harry Grout (as played by Peter Vaughan) in Porridge."Grouty" as he was also known as, was feared by prisoners and prison guards alike. Upon his release from prison he returned to his life of crime and eventually died of a heart attack. This time, I have decided to keep the name as CDG have not named him, simply referring to him as Underworld Boss to tie in with his Villainous Star status. On the CDG webstore he has been painted with a white shirt and black tie. I decided to swap the colours round and it works very well, in my opinion. He is quite expensive, costing £4.00.
At the far right is Charlie Slater, a crime boss made by Killer B Games. He'll be making an appearance in my first 7TV2e scenario, either as an Underworld Boss Star or as a Jackbooted Sadist Co-Star. He's a vicious bastard who specialises in violent crime, notably armed robbery. On Killer B Games' webstore you'll find him listed as KB006 In Scarf with Pistol, where he costs a mere £2.00.
All three are full of character and great sculpts and each one makes for a great Mister Big. "King Tut" and Grouty (doesn't he just ooze menace?) are more sophisticated villains; both share a love of expensive cigars. Slater, on the other hand is one of the new breed of criminals, violent, hot-headed and unpredictable. I'm going to have lots of fun running these guys.

7TV2e Criminals in Balaclavas

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Here is Charlie Slater's gang that I'll be using in my first game of 7TV2e (see my last post about Criminal Masterminds to see who Charlie Slater is). These figures are predominantly by Killer B Games with one addition from Ral Partha, who is a real "blast from the past." All six figures have been named by me.
At the far left of the two photos above and below is Slater's right hand man, Micky Neville. He is armed with a 12 Gauge Sawn-Off Pump-Action Shotgun and is carrying a bag of money. Like Slater, he is dressed in a British Army camouflage jacket. Both men grew up in South London and have been close friends all their lives. He'll be a Faithful Lackey Co-Star in my 7TV2e scenario. On the Killer B Games webstore he is KB042 Masked Raider with Shotgun and Sack.
Next up are two Bruiser Thugs armed with a 12 Gauge Sawn-Off Pump-Action Shotgun and a 12 Gauge Double-Barrelled Sawn-Off Shotgun. In the centre is Dougie Wetherall and at far right is Tom Kilgour. You can find these on the Killer B Games webstore as KB046 Masked Raider with Pump Action Shotgun and KB044 Masked Raider with Sawn Off Shotgun respectively.
Moving on, I have two more Bruiser Thugs made by Killer B Games. At the far left is Colin Briggs, armed with a pick-axe handle and in the centre is George Houseman, armed with a 9mm Pistol and carrying a money bag. These are KB045 Masked Raider with Pick Axe Handle and KB043 Masked Raider with Pistol and Sack.
Bringing up the rear, is Paddy MacDee who is armed with a 5.56mm Colt M16A2 Assault Rifle. He was made by Ral Partha and is a very old 25mm scale figure of mine. In those days all 1" tall figures were 25mm scale. Then scale-creep raised the average height to 28mm and we now regard that as the norm for 1" figures. Paddy is a teenager and so his lack of height is not an issue for me.
All of the Killer B Games figures cost £2.00 each. Good luck finding the Ral Partha Masked Raider with Assault Rifle as he is long out of production and I can't even remember what range he came from, although I am certain he was made by Ral Partha.

Killer B Games Criminals with Shotguns

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I have more wonderful 1970's style 28mm scale villains made by Killer B Games to show you. This time, the one thing they all have in common is that all six are armed with Shotguns. I have given them all names to help identify them better.
So, starting at the far left is Marc Jessup, a gang leader, who could be either a Villainous Star or Co-Star in 7TV2e. He is carrying a 12 Gauge Pump-Action Shotgun and is aiming a .38 Revolver. With his sunglasses, porn-star moustache and huge sideburns he could only be a 1970's character. You'll find him on Killer B Games webstore in the "Geezers! Shut It!" range as KB023 Blagger with Shotgun and Pistol.
In the centre of this group is balding Roger Longhurst, who is armed with a Double-Barrelled Sawn-Off Shotgun. He is KB015 Bald Geezer with Sawn-Off Shotgun. Finally, is hippie criminal, Jeremy Campbell. He is definitely not all about "peace and love!" He is armed with a Sawn-Off Pump-Action Shotgun and he is KB019 Funky Geezer on the Killer B Games webstore.
At the far left of my second trio of ne'er-do-wells is "Mad Mike" Turrell, a psychopathic thug, very much in the same mould as Gang Boss, Charlie Slater. On the Killer B Games webstore he has been painted as having white hair and beard. I almost went with that paint scheme myself but in the end I decided to make him a much younger version. Not surprisingly he is known as KB017 Bearded Geezer with Pump-Action Shotgun.
In the centre of this trio is Davey Lowe, who is armed with a Double-Barrelled Sawn-Off Shotgun. He is unshaven and unkempt and a low level criminal. You'll find him on Killer B Games' webstore as KB004 Geezer with Sawn-Off Shotgun.
Last of all, is a figure that some of you may recognise - he is a dead ringer for Jack Carter (played by Michael Caine), the eponymous villain of the 1971 film, Get Carter. Forget the awful remake with Sylvester Stallone! I could have named him Jack Carter but seeing as how the film ended I decided to slightly change his name to Michael Carter, mixing up the character and actor's names. He is, rather unusually, armed with a Pump-Action Shotgun (in the film, Carter used a Double-Barrelled Shotgun. See photo below) and he wears his trademark black trench coat. He is a terrific figure and such an iconic villain. Killer B Games sell him as KB009 Hitman with Shotgun. I'd most likely use him as a Hitman Criminal Extra in 7TV2e.
As always, each of these figures costs a mere £2.00 each. Let's get tooled up!
Michael Caine as Jack Carter in an opening scene of the film, Get Carter.


Vampifan's Views 78 - Monthly Musings 53

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What a busy month April has been for me. I'll start, as usual, with my latest picture of the gorgeous Vampirella as painted by the supremely talented Joe Jusko. Vampire and Zombie in one picture - the perfect combination for my blog.

So what has Vampifan been up to this month? First and foremost was the launch of my new blog - All Things Dungeon Crawl, which is being run on a weekly basis collectively by myself and three very good friends, games designer Stephen Gilbert, his partner Hilary and our latest recruit, Tarot Hunt. Please do check it out. Here's a link to it - http://allthingsdungeoncrawl.blogspot.co.uk/
It has one of the liveliest comments sections of any blog I've read. Feel free to join in. This week's post features our first batrep for the Chibi World game and a link to download the complete Chibi World rules for free.

On the painting front, I'm getting lots done. As well as painting brand new 28mm scale Wild West figures from various sources, I'm also repainting and re-basing many of my old 28mm scale Wild West figures. I now have loads to show you, which is a nice situation to be in. Figures that have gone off the table are 15 Crossover Miniatures Ninjas, painted up as Foot Assassins to use as opponents for my Teenage Mutant Ninja Turtles. I also painted a stunningly beautiful Black Scorpion Birthday Girl as a St. Trinian's sixth former. She was such a pleasure to paint - drool! Currently on my painting table are 5 North Star Wild West gunfighters and 6 civilians, 6 Greebo Games not-TMNT allies and villains, 2 Ninja All Stars Ronin and a Super Dungeon Explore Mini-Boss. Quite a mix, I'm sure you'll agree.

Despite my efforts to cut down on spending more money on Kickstarter projects I failed spectacularly this month and backed two within a week or so of each other. First up was the new sci-fi/Western game by Soda Pop Games called Rail Raiders Infinite. This just ticked so many boxes for me - sci-fi, Wild West, Chibi miniatures and simple and fast game play. You can check out my preview of it here.
The other game I backed was Rum and Bones: Second Tide, which was another no-brainer for me, seeing as I loved the first Rum and Bones game so much. Please, no one remind me that I have yet to paint any figures for this game (yes, Simon, I am thinking of you!). I know and I will get round to them... sometime.

One thing that did please me immensely was that I managed to play 3 games a total of 8 times this month. WOOT! All of them were games that arrived this month. First up, I played two games of Thunderbirds by Modiphius Games. This parcel contained the three expansion sets I had ordered when I first backed this Kickstarter project. Expansion set 1 adds three new player characters to the mix - Brains, Parker and Tin-Tin. Expansion set 2 adds 10 new non-International Rescue vehicles to aid in rescues. Expansion set 3, which I haven't played and to be honest, am not too keen on, sees the villainous Hood take a much more active part in the game as a player character in his own right. The two games I played used the first two expansion sets, individually, not together.

The second game that I played was Airfix Battles, which is also produced by Modiphius Games. It is a simple World War 2 boardgame played at squad levels. You do have the option to replace the card counters with your Airfix toy soldiers and model tanks if you so desire. The game is fast, fun and easy to play. In fact, I enjoyed playing it so much I played it five times in three days. The game is designed to be played by 1 to 4 players. Despite the solo play rules, I played all of my games with the rules for a two player game. Funnily enough, all five of my games resulted in resounding victories for either the Allies or the Germans. There was never a closely fought game where the outcome was in doubt. The setting is Normandy in 1944, starting just after the D-Day landings. If there is interest in the game I'll do a full review later. This was not a Kickstarter project. I bought it purely for nostalgic reasons as I used to collect hundreds of Airfix figures and models as a youngster. It costs £24.99.

The third and final game that I played (just the once) was Project Z by Warlord Games. Yes, folks, what we have here is yet another zombie apocalypse game. This was designed primarily as a game for those who collect the former Wargames Factory plastic multi-part zombie and survivor figures. Warlord Games now produce these sets and have added two new sets to the range - bikers and special forces troopers. All of these figure sets are excellent and you can mix and match the parts between the sets giving you so much variety and choices. However, whilst the figures are top notch the game failed to impress me. I will do a full review of the game next time as it is very relevant to this blog but my advice to you would be buy the figures but don't buy the game.

Project Z - A Review

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The contents of the Project Z skirmish game by Warlord Games.
Project Z is the brand new table-top skirmish war-game by Warlord Games, which was designed specifically to use with their range of 28mm scale plastic, multi-part zombie apocalypse miniatures. You could, of course, use any other appropriate figures from your own collections. This review is going to concentrate on the game itself, but I will also be mentioning the figures that were specifically designed for this game.
Upon opening the box, my first impressions were not favourable. You get one small 12 page Rules Manual, 1 equally small 16 page Survivors' Guide, 2 Player Reference Sheets, a sheet of thick card counters, 10 special six-sided dice (they use symbols not numbers), 3 decks of cards (8 Character cards, 36 Combat cards and 10 Survival cards), and plastic sprues to make 23 Zombies, 10 Male Survivors and 6 Bikers (including 2 on bikes). I was very underwhelmed by the size and content of the books. Upon reading them, I was even less impressed. The dice are gimmicky and ditto the Combat and Survival cards. The dice have symbols for hits (on 3 sides), for defences (on 2 sides) and for a surge (on the remaining side). The Combat cards are used to increase the number of hits or defences rolled on the dice. The Survival cards offer assorted tactics that can aid a side in the game. Players get 5 cards each if they're playing humans. The Character cards give stats for Movement (in inches), Resilience (armour class), Melee (number of dice rolled in melee combat) and Ranged (number of dice rolled in ranged combat). Some characters have Grit scores, which give dice re-rolls. Finally, all characters have certain Special Traits (something they excel in). Character cards can be for specific characters like PCs (for example, "Big Bazooka Mama") or for generic NPCs (for example, "Some Survivors x3"). NPC cards will list how many of them make up one choice, usually two or three of them. The card counters include Grit Tokens, Loot Markers, Reload Tokens, Wound Tokens and Zombie Spawn Points. The game also includes a very naff 6" ruler. I say "naff" because it is useless for measuring any distance greater than 6", which will quite often happen in a game. It just seems like a pointless inclusion to me.
So far, the only thing that has impressed me is the quality of the plastic figures. More on them later. So what is game-play like? In a word, adequate. The game is designed to be played by 1 to 3 players. A game Turn is divided into four phases as follows -
  1. Initiative phase
  2. Action phase made up of Movement, Shooting and Engage & Melee sub-phases
  3. Upkeep phase made up of Recover Shocked miniatures, Roll to Reload weapons and replenish Combat card hand.
  4. Spawn Zombies
In the Action phases, play alternates between active player first (i.e. the Initiative winner), then the next player and finally the Zombies in each of the sub-phases. Eight scenarios are provided in the Survivors' Guide.
The rules are not a total dead loss but they did not grab me like All Things Zombie or Zombicide did. Those games made me want to come back to them and play them again and again. I have played Project Z once and just felt underwhelmed by the experience. It is not a game I want to return to. Bummer! For a one off game, if you are short of time and have nothing better to do, they'll pass muster. But where they do fall down big time is in long term game-play. They have no rules whatsoever for character development or campaign play. In every game you'll choose from the same pool of characters and no matter how many Character cards Warlord Games provide that is eventually going to become an issue.
It seems to me that when Warlord Games acquired the rights to sell the zombie apocalypse figures previously made by Wargames Factory they wanted to make a game to go with them. Project Z is what they came up and I'm afraid they missed the mark with it. Zombie apocalypse games are still incredibly popular and there are many games to choose from. Too many, some would say! For a Zombie apocalypse aficionado like me, this period is gaming heaven. But I know which games are praiseworthy and which are turkeys, Sadly, Project Z fails on so many counts it must be regarded as a turkey. One to avoid, folks! The game retails at £30.00 from the Warlord Games webstore.
A Project Z game in progress. A promotional photo by Warlord Games. Note the "naff" ruler!
I did say that I'd mention the figures that Warlord Games make for this game and I have a few comments to make about them - both good and bad. First, the good news. Some of these figures were originally produced by Wargames Factory so you may well be familiar with them. Those sets were the Male Survivors and Female Survivors and the Female Zombies. Wargames Factory did make a set of plastic Male Zombies but they were of vastly inferior quality and very much lacking in surface detail. Conversion possibilities were also much reduced. Now that Warlord Games have acquired the moulds for making them they have added to the range. Their new sets include Bikers (mounted and on foot), Special Forces Troopers and brand new Male Zombies. All six of these boxed sets of figures are excellently sculpted and you can easily mix and match parts from each set, giving you maximum conversion potential. I can't recommend these sets too highly.
So, what is the bad news then? Price and quantity. Originally, these sets sold for about £25. For that, you got three sprues allowing you to make 30 or more figures. Now you get one sprue for £15. Oh, and you also get a set of Character cards and Survival cards to use in Project Z. Whoop-die-do! That works out as a price increase for less figures. I could live without the cards but some of you might appreciate them. But if you are buying multiple boxed sets then your spare cards will become surplus to requirements. Warlord Games should have included these cards in the game and added at least one more sprue to the figure sets.
Another Warlord Games Project Z promotional photo. You can't deny how great those figures are!

Airfix Battles - A Review

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I had not intended to give this game a full review due to it having nothing whatsoever to do with the World of the Undead, but it garnered sufficient interest in my last Monthly Musings post that I felt it deserved more attention. Airfix Battles is a World War 2 squad level skirmish board-game produced by Modiphius. I bought my copy because of my fascination with Airfix as a young lad. My very first war-games used Airfix WW2 toy soldiers and models. I must have bought hundreds of Airfix figures and dozens of their models. Because I didn't know any better they got painted in a mix of Humbrol matt and gloss paints. As long as the colours looked right I didn't care.
As I grew older I wanted to play with them with a set of rules. I can't remember which was my first wargaming rulebook but I bought a few and I mixed and matched the rules I liked the most. I primarily concentrated on the Allied invasion of Europe in 1944 and my largest armies were those of the American, British and German forces. Once I seriously got into WW2 wargaming (mid 1970's) I collected figures and models from Japanese companies such as Fujimi and Hasegawa (who remembers them?) and Airfix's main rival, Matchbox. So, when Modiphius announced the launch of Airfix Battles (not as a Kickstarter, surprisingly enough) I took notice as nostalgic memories of my first forays into war-gaming resurfaced. The fact that the game only cost £24.99 made it even more attractive to me.That's not a bad price for a board-game these days.
Back cover of the Airfix Battles Introductory Set

I quote this intro from the Modiphius website. "Whether it’s British commandos, US Marines or Germany’s Afrika Korps, Airfix’s 1/72 scale soldiers have been fighting their wars across carpets, dining tables and gardens for decades.
Airfix is a fondly remembered part of everyone's childhood and the company are famous for their line of injection-moulded plastic aircraft, tanks and soldiers.  The Airfix brand has been synonymous with model kits for years and now it’s back with a vengeance, with Airfix Battles bringing those adventures to life and its campaigns to a tabletop near you.

Playable with all your existing Airfix figures and vehicles, Airfix Battles Introductory Set comes with everything you need to play exciting World War Two battles straight out of the box with the Introductory SetThis includes die cut cardboard counters for tanks, infantry and guns in case you don't have any figures to hand. Airfix Battles also lets you plan your army using the Force Deck. Draw the cards or select the ones you need to build an exciting army to challenge your friends.
Set up the battle using step-by-step instructions in the Mission book and you're ready to play. Each player has a hand of Command Cards to move and make their forces fight, bring in air-strikes or artillery support. You'll never know what your opponent is going to do next!
The game is designed to get you playing quickly, with fast and fun rules so you can play several times in an afternoon or evening with typical missions lasting from 30-60 minutes."

Contents include -
  • 10 Six sided dice
  • 2 Double-sided A2 (420mm by 594mm) Maps
  • Over 100 cardboard counters of US & German tanks, infantry and terrain!
  • 1 x 16 page Mission Book
  • 1 x 32 page Rule Book including rules for solo play up to 4 players
  • 1 x 54 Card Command Deck
  • 1 x 54 Card Force Deck (tanks, infantry, guns, officers, specialists)
One of the game maps, measuring 5 by 7 big squares.
My verdict of this game is highly favourable. I like it because it takes so little time to complete a mission scenario. I like it because the rules are so easy to learn. The Mission Book takes you through a series of scenarios, adding new rules to each scenario so you're not overwhelmed by having to learn everything at once. I like it because it uses counters instead of figures, although the makers do encourage players to use their existing Airfix figures and models instead of the counters. I'll stick with the counters because I don't fancy painting up yet more figures, which I'd have to buy. No, thank you! I sold all of my old 1/72 scale figures and models many years ago. If only I had known back then what I know now!
My good friend and fellow blogger, Steve, bought a similar WW2 game called Memoir 44 and I might have started collecting it if Airfix Battles hadn't come along when it did. Both games share many similarities, not just in their setting but in their rules as well. I mean no disrespect to Steve or fans of Memoir 44, which is a very fine game, but I'm glad I opted for Airfix Battles. If I had succumbed to buying Memoir 44, I'd have ended up spending a fortune on collecting it and its many supplements and the sheer amount of miniature figures that come with the game would have just swamped me. I doubt if they would ever have got painted.
Much as I like Airfix Battles, I do have one minor criticism of it to make. I feel you do not get enough counters of the infantry and vehicles. For example, if you wanted to field an all infantry force you could choose four or five basic infantry squads but you only get counters to make up two squads. The same is true of the vehicles, where each counter usually has a tank on one side and a half track on the other. To make full use of the options for force generation you need more counters. I guess if you're using figures and models instead of the counters it won't be a problem but I thought it worth mentioning anyway.
Modiphius have plans for greatly expanding this game, probably in a similar manner to Memoir 44 to include other theatres of war in WW2 (North Africa, the Pacific and Russia for example). Next on their schedule is the launch of the Airfix Battles Collector’s Edition, which will introduce new rules to expand your game, as well as showing you how to move your battles from the board to war-games terrain with movement in inches or centimetres instead of squares. The book will contain fantastic photography of games in action to inspire you as well as a much bigger campaign to fight your way through. It is due out sometime this summer.
I know a lot of gamers will have cut their teeth on playing WW2 war-games, and may still do. If that is you, then I can highly recommend Airfix Battles to you. It is fast, easy to learn, easy to play, cheaply priced and a lot of fun. What more could you ask from a game?

BLOG NEWS. I would urge you to take a look at this week's post on my other blog, All Things Dungeon Crawl. Our newest team member, Tarot, has penned her first Chibi World batrep and I must admit it is one of the best written batreps I've seen in a long time. Here's the link for it -
http://allthingsdungeoncrawl.blogspot.co.uk/2016/05/a-chibi-world-batrep-by-tarot-hunt-part.html

Killer B Games Low Life Criminals

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After a short break I return to my reviews of 1970's style figures to use with the 7TV2e tabletop skirmish game. Sticking with my recent theme of criminals I present to you a small gang of low life villains, all made by Killer B Games.
In 7TV2e terms, the figure at the far left of this group would be the Villainous Extra, Criminal Boss. The description in the rulebook sums him up perfectly. "Specialising in low level robbery and violence, the Criminal Boss menaces their manor, looking for the next big score for their motley crew of career villains". I have not given him a name yet. On the Killer B Games webstore he is KB007 Geezer in Sheepskin with Trilby.
Standing next to him is his right hand man and leg-breaking enforcer, KB036 Hard-Faced Geezer. He is handy with his fists and likes to stick the boot in to anyone who disrespects him or his boss.
Yet another bruiser is the third figure in line, KB051 Bald Geezer. He is a thug and a bully and will never amount to much. He will never rise from the gutter.
Finally, is KB025 Geezer in Shades and Sports Jacket. Note the wide-lapelled shirt and flash tie. He is the archetypal 1970's male fashion victim. He is armed with a six shot Revolver but he is probably a lousy shot.
Not all of your villains need be armed to the teeth. At times you need some low level scum and these four fit the bill perfectly. Other than the Criminal Boss, you could use the others as Villainous Extra Criminals or Thugs. As usual, all four figures cost a mere £2.00 each on the Killer B Games webstore.

Assorted Security Personnel

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In my recent posts for my 7TV2e campaign I have looked at 1970's and 1980's style cops and criminals. There is one more group I wish to show you before my big finale - the much anticipated batrep, and they are the civilians. These are all classed as Neutral Extras in 7TV2e. Generally useless in a fight and frequently getting in the way at the most inopportune moment. I'll start with a trio of security personnel - a night watchman and two security guards. I have not named any of them yet.
At the far left is a lowly night watchman, who used to be sold by Hasslefree Miniatures, but sadly is now out of production. He was not sculpted by Kevin White and I can't remember who sculpted him. He has something of a cartoon quality to him and would not be out of place in a Scooby Doo mystery. From his surprised expression he has clearly seen something that has alarmed him. He carries a hefty torch in one hand and a truncheon in the other hand.
The other two figures are both made by Killer B Games and are KB030 Security Guard Standing and KB029 Security Guard Walking with Cash Box. I am not sure why I have a security guard carrying two cash boxes! Did I buy two of them by mistake? I must have. The cash box in the guy's left hand has been added but it is not a conversion I remember doing. But this begs the question, what happened to the rest of the figure? Hmm, very mysterious. Bear in mind I did buy these many years ago. They are obvious targets for a gang of robbers and although they will probably fare slightly better than an ordinary civilian in a fight, I still don't rate their chances very much. They are very nice sculpts and they cost £2.00 each if ordered from the Killer B Games webstore.

Killer B Games Civilians 01

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This is the first of two posts looking at most of the civilian figures produced by Killer B Games, which I plan on using in my games of 7TV2e. In this post I'm reviewing four adult male civilians. In my next post I'll be taking a look at three young males and three adult females. Once again, I have not got round to naming any of these 28mm scale figures.
The gentleman at the far left is rather cheekily referred to as KB034 Bearded Git on the Killer B Games website. He does look like a shifty-looking, untrustworthy character. He will be making an appearance in my first 7TV2e batrep as a Neutral Bystander Extra.
The Elvis Presley fan smoking a cigarette is KB057 Pub Landlord. Killer B Games had him painted with blond hair on their website but I decided to give him black hair as he reminded me of Elvis. Although described as a pub landlord you could use him in a number of roles. I see him as some sort of Derek Trotter "wide-boy".
The guy who is second from the right is KB054 Slob Scratching his 'Arris. He could well be Rab C. Nesbitt's twin brother with his string vest, surly expression and rolled up newspaper. The fact that he is scratching his backside adds loads of character to him, although probably not in a complimentary manner!
Finally, is KB039 Clever Geezer with Bag. He does look like a scholarly type, possible a university lecturer or a headmaster or perhaps a corporate manager. He will also be making an appearance in my upcoming 7TV2e batrep as the wealthy owner of a chain of fast food restaurants and hence, the target of a vicious gang of criminals. He'll be a Neutral Administrator Extra.
Each one of these civilian characters cost £2.00 from the Killer B Games webstore. I like them a lot!

Killer B Games Civilians 02

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As promised here is part 2 of my posts reviewing some of the 1970's style civilians from Killer B Games. This time I'm looking at three young males and three females, only one of whom has been named.
First in line is KB038 Geezer in Bobble Hat. You don't see many bobble hats these days, do you? If you wanted a more contemporary version of him, simply cut the bobble off and you have a beanie hat. Simple! He is a very average looking young male, useful for filling in a crowd. On a more sinister level he'd make a useful lookout for a criminal gang.
In the centre of this trio of males is KB035 Young Geezer, either a teenager or someone in his early twenties. I used this figure to convert into an alternative version of DC Chris Skelton from Life on Mars (see here ). Once again, I don't have much to say about this rather plain looking figure.
Moving down in age, I come to KB055 Schoolboy with Catapult. Do school kids today still use catapults? I thought they were more into knives. Anyway, this lad is from the 1970's, so a very different world to today. You can tell he's a troublemaker with his long hair and shirt not tucked in and tie undone. Plus, of course, the catapult. He is certainly the most characterful figure of the three.
Far more interesting, however, are these three adult females. At the far left is KB064 Sporty Bird. Note that women are called "birds" and men are called "geezers." On the Killer B Games website she was painted with dark brown hair but I changed her to a blonde. She is dressed in her football strip, hence the "sporty" connection. She has beautiful eyes and a very pretty face. She is definitely one of my better paint jobs.
Next up is KB056 Lively Bird, possibly a resident of Carnaby Street, London or at least a fashion shopper there. I think it's a safe bet to say she'll be a keen dancer at her local discotheque. I'd like her a lot more if she ditched that ridiculous hat, although it is very 1970's.
I bring to an end my review with the only named character from this batch, KB059 Brenda Bristols. No, that is not the name I gave her. It is the name given to her by Killer B Games. To me, she sounds like a character from a Carry On film. She is very striking with her good looks, spectacular cleavage, long legs, micro-skirt and turquoise jewellery. Once again, I do like her eyes. I'd guess her most likely profession to be a barmaid.
All of these figures fit the bill as Neutral Bystander Extras if used in 7TV2e or as ordinary civilians in other games. In my opinion, they are amongst the better sculpted civilians on the market. Each one costs a lowly £2.00 from the Killer B Games webstore. As I always say, civilians are like zombies - you can never have too many of them!

Black Scorpion Old West Terrors

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This is a filler post whilst I work on my 7TV2e batrep, which should be ready for this Friday. For today, I am returning to the Wild West or more specifically, the Weird West. These four 30mm scale resin cast figures from Black Scorpion can be found in their Tombstone range as Old West Terrors.
At the far left is a mutated Mexican bandito, who would fit in perfectly in a game of Shadows of Brimstone. The mines surrounding the town of Brimstone are filled with shiney black rocks known as Dark Stone. Dark Stone has strange mystical qualities that can cause mutations to those who handle it too much. This unfortunate character has been very badly affected and his mutations are clearly visible. He has tentacles coming out of his mouth and belly and a long tentacle replacing his right arm. I think he is a tremendous figure and to date is my only Weird West Mutant. I know that Flying Frog Productions are working on making their own range of Mutants for Shadows of Brimstone, and I'll be after them as soon as they go on sale. The rules in Shadows of Brimstone list 36 possible mutations a character may acquire and it is possible to have more than mutation.
Next up is someone I'd describe as a Revenant - an undead gunfighter who seeks vengeance for his death.  He could be used as a zombie, perhaps even a smart zombie who can use a gun, but I see him as something far more deadly than that - part ghost, part avenging Angel of Death. There are no stats for Revenants in either Shadows of Brimstone or THW's High Moon but I'm sure I could come up with something appropriate. The swirling mist effect on him is beautifully done. Note the faces in the mist. He is my favourite figure out of this group.
The next two figures in line are both zombies. Not many companies make Wild West zombies and of those who do, even fewer make female zombies. So for Black Scorpion to produce a female zombie is great news for me, more so because she is so well sculpted. The male zombie is not a bad figure, it is just that I think he's the weakest out of this group as the others are all exceptional whilst he's only very good. Stats for male and female zombies can be found in both High Moon and Shadows of Brimstone.
These four figures are superbly well sculpted. I know that some of you have reservations about resin cast figures but I can not fault these at all. The level of detail on them is stunning and they paint up really well. Note that I cut their slottatabs off them and glued them to 25mm diameter wooden MDF bases. The Old West Terrors set costs £8.00 from the Black Scorpion webstore. I recommend them very highly.

7TV2e Batrep 01 - Burger Bar Bust-Up

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I have been promising this batrep for quite a while and at last, here it is. Using the 7TV2e tabletop skirmish rules, this scenario is set in the early 1980's starring the main cast from the BBC TV series, Ashes to Ashes. 
The Cast - Heroes.
VEHICLE. Flash Motor (used to transport the four detectives). Rating = 4
STAR. DCI Gene Hunt (Tough Detective). No changes to stats. Rating = 10
CO-STAR. DI Alex Drake (Investigative Academic). Adjust Mind from 4 to 5, Replace Torch Dazzle +9 with Pistol +8. Rating = 6
CO-STAR. DS Ray Carling (Strongarm). Lose Lucky effect. Add Pistol +6. Rating = 5
CO-STAR. DC Chris Skelton (Plucky Assistant). Lose Screamer effect. Rating = 4 
VEHICLE. Police Car (used to transport the four policemen). Rating = 3
EXTRA. Sgt. Tony Sykes (Police Sergeant). No changes to stats. Rating = 3
3 x EXTRAS. PCs Anderson, Barnes and Campbell (Police Constables). No changes to stats. Rating - 3 models for 5
Total Rating of Heroes =40

The Cast - Villains
VEHICLE. Van (used to transport seven villains. I know the stat card says it has a capacity of 6 but mine has a capacity of 8.) Rating = 4
STAR. Charlie Slater (Underworld Boss). No changes to stats. Rating = 10
CO-STAR. Micky Neville (Faithful Lackey). Swap SMG  +7 for Sawn-Off Shotgun +8. Rating = 6
EXTRA. George Houseman (Thug Bruiser). No changes to stats. Rating = 4
EXTRA. Tom Kilgour (Thug Bruiser). Swap Pistol +7 for Sawn-Off Shotgun +8. Rating = 4
EXTRA. Dougie Wetherall (Thug Bruiser). Swap Pistol +7 for Sawn-Off Shotgun +8. Rating = 4
EXTRA. Colin Briggs (Thug Bruiser). Swap Brawl +8 for Club +9. Rating = 4
EXTRA. Paddy McDee (Thug Bruiser), Swap Pistol +7 for Shotgun +8. Rating = 4
Total Rating of Villains =40

The Cast - Neutrals
EXTRA. Mr. S. M. Quinton (Administrator). No changes to stats. Rating = 2
3 x EXTRAS. Gerald, Beryl and Jimmy (Bystanders). No changes to stats. Rating - 3 models for 2
Total Rating of Neutrals = 4

Rules Changes. No Gadgets were used. No Maguffin was used. Both teams set up within 8" of the two longest sides of the board. The Neutrals would always act last and so never rolled for initiative, nor did they use any cards from the Countdown Deck. The Heroes were the attackers and so automatically won initiative. Due to the restrictions of this particular scenario the defenders could not use Leader or Unit Leader special effects during their first turn. Because of the small size of my board (2' by 2.5') I ignored the rules for the placement of the five objective tokens and simply dotted them around the restaurant interior as I saw fit. The small board size also meant I would be using the smallest Countdown Deck size, i.e. five each of Act One, Act Two and Finale cards for 15 in total.
The Synopsis. DCI Gene Hunt of the London Metropolitan Police has received a tip-off that the notorious Slater Gang, led by the vicious Charlie Slater, were planning a robbery at a newly opened fast food restaurant, Brummie's Burgers, when the owner, Mr. S. Quinton, arrived to collect the week's takings. Hunt led a team of plain clothes detectives and uniformed policemen as they lay in wait to ambush the villains. This scenario is based on The Ambush feature found on p.24 of the 7TV2e Producer's Guide.
Set Up. The Heroes set up at the left (west) side of the board with Gene, Ray and Chris just inside the restaurant making use of the tables and chairs for hard cover. Alex, who has the Spy effect, set up last after everyone else and she stood guard outside the storeroom, where the four staff members were hiding (out of sight in this photo). The four policeman stayed in the police car. They were needed elsewhere once the action kicked off. Six of the villains were placed just inside the restaurant at the right (east) side of the board. One (McDee) remained outside, keeping an eye on their van. He was their designated getaway driver.
TURN 1
HEROES' COUNTDOWN PHASE
Advance the Countdown. I drew the Hogging the Limelight card for the Heroes. This allowed one model to make an additional fight or shoot action this turn. I simply had to give this to Gene Hunt. Because a pistol can fire twice per shoot action, this meant that he could fire four times this turn.
HEROES' ACTION PHASE
Gain Plot Points. The Heroes gained 12 Plot Points. They got 2 for having a Star, 3 for having 3 Co-Stars, 2 for having 4 Extras and 5 for the use of Gene's Homework effect. This effect allowed him to roll 2d6 before the first initiative roll, gaining Plot Points equal to the highest single die roll. I rolled a 5 and a 2, so the Heroes gained an extra 5 Plot Points. Cool!
DCI Gene Hunt. "Drop your weapons or suffer the consequences!"Gene shouted menacingly. He spent 1 Plot Point to activate (11 left). His first Action was to shoot twice, using 1 Plot Point for each shot (9 left). His targets were George Houseman and Colin Briggs, both with Defence 9 and behind hard cover for a total Defence of 11 each. Gene had a Pistol Strike score of 8. He rolled a 6 and a 1 for his first shot (the 1 was ignored) to give him a total Attack of 14. Houseman dropped down, severely wounded. For Gene's second shot he rolled a 5 and a 3 for a total of 13. (The 3 was once again ignored). Briggs took a bullet to his right shoulder and was also out of the fight.
Gene used his free shoot action for Hogging the Limelight to fire at two more targets - Dougie Wetherall and Tom Kilgour. They also had Defence totals of 11 each. Gene was determined to put these scum down and so spent two more Plot Points, one on each of them (7 left). Against Wetherall he rolled 4 and 3 for an Attack total of 12. Wetherall was hit in the centre chest, requiring urgent medical attention. Three down, one more to go. Could Gene score four out four? You bet he could! He rolled a double 5 which gave him an Attack total of 14 (5 for the first roll and +1 for the second roll, because it was a 4 or higher). Kilgour crumpled to the ground screaming that his ear has been shot off!
"I thought I said drop the weapons, you morons!"Gene said angrily. "Are you bloody deaf as well as stupid?"For his final action he moved 4" forward to take cover behind a waste disposal unit.
DI Alex Drake. Alex spent 1 Plot Point to activate (6 left). For her first Action, she moved into the kitchen to stand next to the objective token. Next, she used a Special Action to take the objective token. That would come in handy at the end of the game. Note that you can just see the owner, Mr. Quinton, in the top right corner of this photo.
DS Ray Carling. Ray made use of Gene's Leader 1 effect to activate for free. He moved 4" to take cover behind a table next to Micky Neville. For his second action he shot twice at Neville and used 1 Plot Point on each shot (4 left). Neville had a defence of 9 which was increased to 11 for being behind hard cover. Ray only had a Pistol Strike score of 6, which was not so good. However, he rolled very well with a 5 and a 3 for his first shot, giving him an Attack total of 11. Tied results always go in favour of the attacker. Neville had two wounds, so he lost one. For Ray's second shot he rolled a 5 and a 4 for an Attack total of 12. The 4 added a +1 to the 5. No problem! Neville took another wound and was incapacitated.
"Bloody scum!"Ray scowled, feeling no sympathy for the man he'd just shot.
DC Chris Skelton. "Slater! Don't move! You're under arrest!"the young detective shouted as he moved a full 6" forward after spending 1 Plot Point to activate (3 left). Slater snarled back at him derisively, and said, "Come on, copper. Do you really think you can take me?"
Chris used his second action to charge at Slater, thus giving him a free fight attack. Slater had a Defence of 10. Chris had a Brawl Strike of 6. He didn't fancy his odds so he spent 2 Plot Points to boost his chances of hitting (1 left). He rolled 3d6 scoring 5, 4 and 1, to give him an Attack total of 12 (the 1 was ignored and the 4 added +1 to the 5 he rolled). The punch did no damage but it did give Slater the Weakened status (he may only take one action when activated instead of two).
Sgt. Tony Sykes. He spent the Heroes' final Plot Point to activate and used two move actions to drive the police car in front of the villains' van to block their escape. The other three policemen remained in the police car and did not activate.
HEROES' END PHASE
None of their cast were axed, no one was on fire and they couldn't steal the scene so this concluded the first Turn for the Heroes. 
VILLAINS' COUNTDOWN PHASE
Advance the Countdown. I drew the Out of Frame card for the Villains. This allowed them to move up to three models up to 3" each if these moves ended with them in base contact with hard or soft cover or an obstacle. So, Paddy McDee moved indoors to take cover behind a table and chairs just inside the restaurant near to where Charlie Slater was standing.
VILLAINS' ACTION PHASE
Gain Plot Points. The Slater Gang gained a measly 3 Plot Points. That was 2 for having one Star, and a half, rounded up to one, for having one Extra. Oh dear!
Charlie Slater. He spent 1 Plot Point to activate and another Plot Point to remove his Weakened status (1 left). He could have used his first action to fight back against Chris but being a vicious bastard he decided to shoot him twice instead. Chris had a Defence score of 9. Slater had a Pistol Strike of 7. He rolled a 4 and then a 3, giving him two hits with results of 11 and 10 respectively. Being a Co-Star, Chris had two wounds but that was not enough to save him. He fell to the ground, very badly wounded and clearly out of the fight.
Slater used his second action to beat a hasty retreat out of the restaurant. He knew he had lost this fight and the only sensible option left was to retreat.
Paddy McDee. He used the last of the Villains' Plot Points to activate. He fired his Shotgun at Gene Hunt but totally missed thanks to Gene having the Hide special effect. This states that if this model is in hard or soft cover or behind an obstacle, any model making a shoot attack against them automatically misses if the distance to the target is more than half the attack's range. A Shotgun has a range of 8" and Gene was 5" away from McDee. This was good news for Gene but bad news for McDee! McDee used his second action to follow his boss out of the restaurant.
VILLAIN'S END PHASE
Axed Cast. If a cast is reduced to less than half their starting total they are considered to be axed. The Slater Gang had lost 5 of its 7 cast in this Turn so were clearly axed. In game terms this meant that any remaining Star or Co-Star had to make a successful Spirit test for his side to carry on. Failure would result in the remaining cast losing 1d6 more models immediately. Charlie Slater had a Spirit score of 4, which meant he had to roll 4+ on 1d6 to succeed. Sadly for him, he rolled a 3 and it was game over as he was forced to roll 1d6 to see how many more men he lost. He rolled a 4 which was more than the 2 he had left. It was defeat for the Villains. They were all arrested.
NEUTRALS' ACTION PHASE
Brummie's Burgers Staff. They had 2 Plot Points to spend but decided to play it safe by remaining hidden in the storeroom. After all, why risk their lives unnecessarily? Being unable to see outside of their little room, they had no idea how the conflict had gone and had no inclination to find out until the police told them it was safe to come out.
VICTORY POINTS
It was quite obvious that the Heroes had won but how decisive was their victory?
The Heroes gained the following Victory Points.
If the enemy has no models in play. +2
For each objective token held. +1
For each enemy Star or Co-Star removed (per Health of model). +5
Total = 8
The Villains gained the following Victory Points.
For each enemy Star or Co-Star removed (per Health of model). +2
Total = 2
So the Heroes won by 8 to 2. A 6 point margin resulted in a Crushing Victory.
FINAL THOUGHTS
First up, I thoroughly enjoyed playing this scenario. I thought the rules worked well and certainly captured the cinematic feel of the genre. Be assured, more games will certainly follow. In any ambush type scenario the advantage always lies with the ambushers, so it was no surprise that the Heroes won. What was surprising was just how easy it was for them. The game was effectively won and lost on the draw of the first Countdown card. With Gene Hunt Hogging the Limelight, getting to shoot four times in a Turn and hitting with every shot, the Villains never stood a chance. The Heroes also had another ace up their sleeve. Gene's Homework effect allowed the Heroes to rack up a huge amount of Plot Points, which they used very effectively. It was great fun to play but it most definitely did not go the way I thought it would. It was all over before the first advert break! I'm sure if I was to replay it things would go a lot differently. Anyway, I hope you enjoyed reading about it as much as I enjoyed playing it.

Vampifan's Views 79 - Monthly Musings 54

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Haven't I seen her before?
Another month and another Joe Jusko painting of Vampirella to start my Monthly Musings post. Those of you with good memories may recognise this painting. This is the image used on my life-sized cardboard cut-out of Vampirella that I showed last year. See here.
Of course, with this painting you get to see the complete picture. This is one of my favourite Joe Jusko paintings. It also appears on my 2016 Vampirella calendar that I have hanging next to my computer.

In my hobby news I have got back into Heroclix and Horrorclix in a big way. I played these games a hell of a lot in the early 2000's when they first came out and I collected hundreds of figures for them. When my gaming group broke up, I put them all back on the shelves and pretty much forgot about them. Earlier this month, Steve and Hil, my fellow editors of the All Things Dungeon Crawl blog asked if I had any spare Heroclix or Horrorclix figures lying around as they fancied getting back into both games - Steve with Heroclix and Hil with Horrorclix? Imagine their surprise when I told them that I had loads of figures spare and they could have them all. Hell, they were no good to me; they were just gathering dust. They wanted them, so they got them and now they have a very impressive collection of clix figures for both games. As a result of their enthusiasm I have rediscovered my own love of both games, Now I'm playing solo games and actively looking for new figures. I bought a few new starter sets this month - Captain America: Civil War, Fantastic Four and Teenage Mutant Ninja Turtles, partly for the new figures but also for the rules, as I wanted to know how much the 2016 rules had changed from the original 2002 rules that I was so familiar with. The answer to my surprise, was surprisingly little. A few tweaks here and a few additions there but essentially, they were exactly the same. This was good. The game was just as I remembered, so I had no problem in getting back into it.

When it comes to collecting Heroclix figures or any other kind of clix figures there are basically two schools of thought - keep the figures intact on their bases or remove the figures from their bases to rebase and use in other games. What kind of collector am I? The answer is both. I do cut figures from their clix bases but only if the figure is a swap. Any clix figure that I only have one of, remains a clix figure. This means that I have very few rare, unique and limited edition figures that are rebased because they are much harder to come by. As far as the clix games go I have a massive collection of Marvel, DC and Indy superheroes and villains and almost as many figures for Horrorclix and its three expansion sets. I may do some figure reviews of figures from my collection in the future but I'll leave any other Heroclix/Horrorclix articles or batreps to Steve and Hil to publish on the ATDC blog. You can see the first of their Heroclix/Horrorclix posts here.

Other than those three Heroclix sets I mentioned I haven't bought anything else hobby-related this month. On my painting table at the moment are a batch of Zombicide: Black Plague zombies. I only have a few left to paint to finish them all. I am hoping I can get them all finished before I receive my huge parcel of Black Plague expansion sets, which are due very soon. You can expect a lot of Black Plague posts appearing on my blog over the next few months.

My other hobby news is that I am just starting work on Jez/Carrion Crow's Forgotten Heroes project, which is due to launch in June. I'll have a few figures to show for that, so keep an eye open for my entries next month. As for what's coming next on the Vampifan blog, fans of the Teenage Mutant Ninja Turtles should rejoice. I have my TMNT allies and villains to review.

Vampifan's Views 80 - Blog News - The Gamers Cupboard

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This is a short but important notice to give you a heads up that the name of my joint blog run with Steve and Hil has had a name change from All Things Dungeon Crawl to The Gamers Cupboard. Here's the link - http://thegamerscupbard.blogspot.co.uk/
If you try to access the old link you'll find the site has been removed. Actually it hasn't, it's just had a name change. The three of us decided All Things Dungeon Crawl was a bit too restrictive seeing as we want to cover so many different board-games and tabletop games. We were going to rename the blog as The Gamers Corner but that name has already been registered so we went with our second choice, The Gamers Cupboard.
This new name is generic enough to allow us to cover a wide range of games. The only criteria we have for what gets included is really simple - do we like the game? If yes, there is a good chance it will get included. Conversely, if there are any games we don't rate very highly, we'll help you steer clear of them with one of my reviews.
We want to mainly focus on batreps, as they are always very popular. With Steve and Hil's current Heroclix game, we are adding an interactive element so that you can help steer the direction that the scenario goes in. See here - http://thegamerscupbard.blogspot.co.uk/2016/05/yester-year-pulp-fiction-or-should-that.html
Heroclix and Horrorclix will dominate the blog for the next month and beyond but we still have loads of other stuff we wish to share with you. Actually, we are in the very fortunate position of having a surplus of articles we want to post. All I can say is there are some exciting times ahead of us. Those of you who are regular followers and those who know nothing at all about this please make note of our new address. Thank you!
The background picture for The Gamers Cupboard

TMNT Allies and Enemies 01

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Earlier this year I renewed my interest in the superheroes series of the Teenage Mutant Ninja Turtles thanks to an inspiring series of posts shown on my good friend Andy's blog, da Gobbo's Grotto Blog. I ended up buying most of the figures he had bought for this project with just a couple of exceptions, most notably, April O'Neil and Splinter. Today I'm going to review another ally of the Turtles and the first of their major opponents. All of these figures were made by Italian firm, Greebo Games. Delivery took a couple of weeks but they were a good company to deal with.
At the far left is a tiny figure called Mr. TM. I know hardly anything about him. I did not order him, but Greebo Games kindly sent him out as a thank you for my order. Hey, I'm not going to turn down a free figure and he seems to fit in with this selection of figures. I think the TM stands for Tournament Miniature as he is one of the Greebo Games Fantasy Football Tournament Miniatures special edition figures. But for me, he is Mister Tiny Mouse. I don't even know what species he is - he could be almost any furry animal. My thoughts are to use him as a kind of criminal overlord, not so much as a Mr. Big but more a Mr. Tiny, but still with the same kind of clout and influence. If he stays behind the scene out of sight whilst masterminding a crime-wave, the heroes will get quite a surprise when they finally reveal who is behind it all. "What! You're the mastermind?"
The next two characters are both from the TMNT series. In the centre is Casey Jones. A vigilante who wears a hockey mask to protect his identity, Casey has become one of the Turtles' closest allies, as well as a love interest to April O'Neil. Casey first encountered the Turtles after having a fight with Raphael. He fights crime with an assortment of sporting goods he carries in a golf bag, such as baseball bats, golf clubs, and hockey sticks. On the Greebo Games website he is known as Hoky Jo - Referee. He is a two piece casting with his left hand and hockey stick being a separate component. He is also very tall. He stands 35mm tall. This will put a lot of you off him but not me.
The main enemy of the Turtles is Shredder. He is a villainous ninjutsu master called Oroku Saki who is the leader of the Foot Clan group of ninja assassins. In every incarnation of the TMNT franchise, he has been the arch-enemy of Splinter and the Turtles. Shredder prefers to use his armour instead of weapons in some versions. This terrific figure is as tall as Casey and he is known as Shiju the Blade Master on the Greebo Games webstore. He is a one-piece casting and I think in his case, his oversized height works to his advantage.
These three villains are known from left to right as Krang, Bebop and Rocksteady. Krang is an alien from Dimension X and he uses the torso of a muscular robot as his cockpit to move around whilst on Earth. His personal goal is to rule all dimensions. Upon his arrival on Earth he soon allied himself with Shredder and the two have worked together ever since. The figure stands 40mm tall but because he is essentially a robot construct, I don't mind that he is clearly oversized. He comes in three parts with his arms being separate from the body and legs. Greebo Games list him as Mind Golem on their webstore.
Bebop and Rocksteady are a team who were originally humans in a New York street gang controlled by Shredder. When they lost a battle with the Turtles, Shredder offered to make them more powerful by transforming them into a mutated warthog and rhinoceros respectively with neither of them fully knowing the exact details of the transformation. The transformation worked, making them bigger, stronger and tougher but added nothing to their lowly intelligence. They are simple musclemen who come back time and time again to battle the Turtles and always without success. Again they are vastly oversized figures but that doesn't bother me simply because they are mutants. Bebop came in six parts, body, arms and legs, two hands, head and two tusks. He was not easy to put together. Those tusks caused me considerable grief! Rocksteady came in four parts - body and legs, head and two arms. I did a lot of drilling and pinning on these models to ensure a clean bond. You will find them on the Greebo Games webstore as Razorbog and Rynock respectively.
Mr. TM costs 4.99 Euros. Casey Jones, Bebop and Rocksteady cost 6.99 Euros each and Shredder and Krang cost 7.99 Euros each. You will find most of them as part of the Tartalar Fantasy Football team, where they can be purchased individually if you click on the Single Player tab of the Greebo Games webstore. Mr. TM can be found in the Tournament Miniatures section.
For more information on Casey and Shredder please check out Andy's blog here.
And for more information on Krang, Bebop and Rocksteady check out Andy's blog here.
He knows far more about the Teenage Mutant Ninja Turtles than I do. The main reason for doing this project was so I could use the figures in a game and the game I most want to use them in is 7TV2e. However, there are no official stats for any of the TMNT characters. Fortunately, my good friend Andy, came to the rescue and created stats for them all. You can see his 7TV2e stats for the Turtles and their allies here  and the stats for their enemies here.
Andy, I salute you!
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